Airline Tycoon Deluxe Campaigns
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Airline Tycoon is a business simulation game by Thomas Holz and Robert Kleinert, in which the player must successfully manage an airline. The original was developed by Spellbound, and published by Infogrames, however, the succeeding versions were published by a variety of publishers. The original Airline Tycoon was created for Windows, however, the later Deluxe version was also ported to Linux, Mac OS X, MorphOS, ZETA, iOS and Android. In this game, like all Tycoon computer games, the objective is to become a tycoon, and in this case, an “Airline Tycoon.” This is achieved through the balance of income and expenditures.
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Gameplay
A simulation computer game where the player acts as manager of an airline, competing against three other tycoons. The names of the four tycoons are: Tina Cortez (Sunshine Airways), Siggi Sorglos (Falcon Lines), Igor Tuppolevsky (Phoenix Travel) and Mario Zucchero (Honey Airlines). The player must keep their aircraft in good shape and equip them at such a level as to keep the customers satisfied, buy new planes (from the expensive Airplane Agency or from Mr Schlauberger at the museum who sells old planes at a much lower cost) and take out bank loans if required. The player must also manage their personnel, plan flights, buy fuel, attend meetings in the airport manager's office and, if there is the time, slip into Rick's café for a quick cup of coffee. The player can also perform sabotages on the other players. The graphics are bright and decidedly tongue in cheek: the tycoon Igor Tuppolevsky has a set of Russian dolls on his desk—and an open tin of caviar, while Tina Cortez has a picture of a matador and a bull's head.
With a network, up to four people can play at once and the game status can be saved (as it can in single-player mode) for longer games.
Video Review and Screenshots
- Operating System: Microsoft WindowsXP / Vista / 7 / 8
- Processor: 133 MHz
- RAM: 32 MB
- ·Video Card: 3D graphics card compatible with DirectX 9.0c
- ·Hard disk space: 600 MB
This repository aims to complete the partial source code that is provided as a free bonus in the GOG releaseof Airline Tycoon Deluxe. To run it you'll need the game assets from the either the First Class, Evolution orDeluxe edition of the game. You can purchase these assets from GOG.com: https://www.gog.com/game/airline_tycoon_deluxe
License
The code in the repository is licensed under the terms included in the GOG release. As such the code canonly be used for non-commercial purposes and remains property of BFG.
It is therefore not open-source in the free software sense, for more information refer to the License.txt.
What works?
The singleplayer game is fully playable without issues. Network multiplayer support has been reimplemented usingENet instead of DirectPlay and might behave differently than the original.
Building
This repository can only be successfully built using Visual C++ 6.0, which is a version of Visual Studio from the 90s.
More build instructions will follow soon.