Battleworld Kronos Review

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The control scheme in Kronos is a good one, using a mixture of touchscreen and the buttons work well enough and after an hour or two, the controls became second nature and were never an issue. Of course, you don’t have to use the touchscreen and if you are playing on docked mode using the thumbsticks and buttons is a must. SquareXO is a. Find helpful customer reviews and review ratings for Battle Worlds: Kronos - Xbox One at Amazon.com. Read honest and unbiased product reviews from our users.

Battle Worlds: Kronos is another entry in the ever-growing catalog of turn-based strategy games appearing on the Nintendo Switch. Kronos follows in the same footsteps of games like Advance Wars but brings it into the future.

You are tasked with using mechs, tanks, transport ships, all other manners of military equipment, and of course, your wits to defeat the enemy forces. Developer:Publisher:7 Hour Played // Review Copy Provided //Battle Worlds: Kronos works very similarly to its strategy predecessors. Every unit has a unique distance it can travel and a distance it can attack.

For example, Scouts have a large moment area but deal very little damage. Artillery can’t move far or fire in the same turn as moving, but do a large amount of damage at a great distance. The mech grunts are the only units that can capture buildings – you get the idea.The gameplay follows that tried-and-true formula well. You are given a set of starting units and a goal. There are optional goals, but the main goal is typically to get to the enemy base and take it over. In order to complete the task, you need to understand each unit’s capabilities completely and deploy an effective strategy.

Moving and attacking correctly while also planning ahead and anticipating the enemy’s actions are but a few moments where you’ll need to use those wits of yours. “Facing off with the enemy”Battle Worlds: Kronos seems to be a decent enough game in this genre, but there are some significant issues that I have with it.

The first being the difficulty curve of the game. The first level acts as a tutorial, but even that is difficult to complete. I restarted the first level at least 3 times before I was able to get the hang of everything. The tutorial spells a lot out and takes a while to get through, AND there are still some mechanics it overlooked.

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For instance, it took me a while to completely understand how to operate the transport boats and dock.Even after getting a solid grip on the mechanics, the game does not relent. From what I can tell, there is no curve; the game starts at a high difficulty and stays there throughout its entirety. The small screen in handheld mode only compounds this issue. Often I was confused about my units and had to select them just to see what they were.

With character models too similar and graphics not clear enough, it becomes hard to differentiate units in handheld mode. It’s an unfortunate detriment to the experience. “Would you like to know more? Or just skip straight back into the action?”The game does have ways to make it easier though. Mainly, you are given the ability to call in resources. Battle Worlds: Kronos makes it clear that this is a mechanic that should be utilized.

And when it is, the game’s difficulty does become more bearable. However, it made me feel like I was giving in or cheating while doing this.

There is a chance I was making the game too hard on myself by not using this regularly, but something about it just feels cheap. I fully recognize this is likely my own hang-up, but it still affected my experience with the game.Another way to make the game easier is that it allows for saving and loading on any turn. Save scumming is optional and permitted in Battle Worlds: Kronos. Though this ability also feels cheap. It is strange to me that the base game is very difficult and then you are given options to circumvent the way it was built. The design choice feels odd to me. I would have much rather had a traditional learning curve.Along with the gameplay, there is a decent story in Battle Worlds: Kronos.

Not full-on cut scenes, but there are breaks in the action to give context to the actions you are performing. These come in the form of text blocks and a picture of the speaker. The writing is done well and I liked the way it included the thoughts of the characters as well as their speech. There are even dialogue options to choose from, breaking up the autonomy of traditional interactions. “Do I focus on capturing the building to the right, protecting my transport units, or steamrolling the enemy units??”With multiple campaigns, challenge maps, and a multiplayer mode included, there is more than enough content to keep players involved for a long time. In the end, though, this is just your typical grid-based strategy game with some unfortunate issues. If you love this genre, and have exhausted the other offerings on Switch, then Battle Worlds: Kronos offers a decent enough experience to hold you over till the next big release.

Otherwise, I would suggest overlooking this one. Or perhaps just waiting for a sale to soften the blow a potentially underwhelming/ generic experience.As always, thanks for reading and let me know what you think in the comments! For the complete oposite of a slow, strategic game, check out our review of. If you want to keep seeing ad-free content like this, please consider donating via and As volunteers, we appreciate all the support! Also, find us on, and our!

3 Extended StrategyInspired by the classic turn-based combat strategy games, Battle Worlds: Kronos, by King Art Games, provides a high difficulty combat strategy experience not for the faint of heart or short of patience.As the world is torn apart by war following the succession of a new emperor, Battle Worlds: Kronos places you as the commander-in-chief, charged with keeping the planet safe. At least that is the premise on the website the poor-quality cut scenes and painful in game story told through generic characters, static art and silent text-boxes makes it really hard to engage with the storyline. But thankfully, this is a just a loose excuse to provide nicely varied campaign missions for this very challenging combat strategy game. If you are here for the story you are in the wrong place, but if you want challenging and deep test of your strategy and tactics then read on.Originally jump-started by a successful Kickstarter campaign, this game uses a traditional hexagonal based grid, as opposed to a square, providing a level of depth to the discerning commanders amongst us. This grid gives you 6 choices of direction for your units, providing added choices in the direction your forces move and tactics you use as you can surround and overwhelm your opponent’s when you get things organized just right. This complexity of options is a theme of the game, as you fight epic battles against strong AI opponents in three huge campaigns, with well over 60 hours of gameplay. The game is easy to learn, but very hard to master.The game starts with a pop-up message saying that this is going to be difficult, and 1 mission in I could tell that they weren’t kidding.

Battle Worlds: Kronos places a focus much more on combat and unit management, rather than construction and resource gathering. You always feel under resourced and under manned, which means that you have to win with smart tactics, maneuvering and strategy. Kronos is all about using your large variety units (over 50) across land, air and sea to the greatest possible effect.

In order to win, you will need to consider factors like the positioning of units, attack range, armament and equipped upgrades. Each mission has multiple goals and will take well over an hour to complete, and will require restarting many times as you must work your way through the right strategy.

As there isn’t many ways to modify your army, it really is a test of combat strategy.The graphics are relatively basic and have a game rather than realistic quality to them. The sides are noted in bright, distinct colors which helps keep the focus on the combat strategy. Unfortunately, the visual representation of different unit types is not always as distinct as it needs to be, making it hard to tell which is which, especially on a crowded battlefield. This is worsened when the deep black smoke graphics from exploded units makes the visual detail even more unclear.The audio feels noticeably absent. While there are some music tracks, they play very infrequently, leaving your with just a ‘wind’ audio and annoying unit movement sounds to keep you entertained. As total time on each level ticks past the hour, I certainly wished there was some music to keep the game feeling lively and atmospheric.While the game plays smoothly, the less than stellar interface makes the game a little clunky at times. This becomes very evident when you are dealing with larger armies as the campaign evolves.

The buttons can be very reactionary, and with no undo button I often found myself wasting valuable moves by accidentally pressing the wrong square. With one action left there is nothing worse than accidentally sidling up next your enemy to say ‘hi’ rather than blowing them up!

This is complicated by some units giving you a massive red target for shooting, and with others having their shoot icon looking the same as their movement sign. In addition, moving each unit one-by-one can be a very slow process and certainly might break the will of the less focused among us.Final Thoughts?For combat strategy fans who revel in difficulty and challenge, this game is a fantastic opportunity to perfect your tactics. The missions are long, complicated and will require multiple attempts to earn those all important medals and sense of accomplishment. For those short of patience or who don’t like repeating missions, the basic graphics, poor storyline, and limited music will keep you away.Game DetailsTitle: Battle Worlds: KronosPublisher: THQ NordicDeveloper: KING Art GamesGenre: Turn Based StrategyPlatform: Nintendo SwitchRelease Date: June 11, 2019.