Legend Of Grimrock 2 Mods
Lost City mod main file, unzip it to the Documents almost human legend of grimrock 2 Dungeons folder. Add file No files were found matching the criteria specified. Lost City mod main file, unzip it to the Documentsalmost humanlegend of grimrock 2Dungeons folder. Add file No files were found matching the criteria specified.
Cinematics in Legend of Grimrock are simple slideshow-like sequences. Currently they can be used only in the beginning and the end of a dungeon.
The game looks for a file called intro.lua under your “modassetscinematics” folder and, if it is found, it is played back when the game is started. Ending cinematics can be started by using the completeGame -function and giving the filename as its parameter, for example: completeGame('modassets/cinematics/ending.lua'). You can actually even make multiple endings to the dungeon if you have different completeGames that the player can accomplish, each of which refers to a different cinematics file. Do note that cinematics are not played back while in the editor so you need to export the dungeon to test it out in the game itself.Cinematics are Lua-scripts that the game reads from top to the bottom and with the script you can display images and fade them in and out, print text to the screen and play music. Let’s start off with something simple and create a cinematic with just a single image in it that fades in and out while some music plays in the background:- simple one image cinematicenableUserInputstartMusic('assets/samples/music/intro.ogg')- show the imageshowImage('assets/textures/cinematic/intro/page01.tga')fadeIn(2)sleep(4)fadeOut(4)In the first line we enable the user input (clicking with the mouse or using the keys on a keyboard) so that the player can skip the cinematic if he wants to.
The startMusic-line should be pretty self explanatory. Here we use pre-existing music from Grimrock but if you would want to use your own, you could place the file in your sounds-folder and alter the line to read startMusic('modassets/sounds/mymusic.ogg').The last four lines are where the juicy stuff happens! This is where we first start drawing the image using the showImage-function (if you would want to use your own pictures here, they need to be in DDS-format: take a look at the for instructions) but at this point it is not actually visible yet since we need to fade in the picture too using the fadeIn function. The function takes a number as its parameter which tells, in seconds, how long the effect should last. If you want the image to pop in immediately, you can use 0.The sleep-command just pauses the playback for four seconds after the fade-in is completed and then, in the end, we just fade out the picture again. You could follow this up with another picture, for example, by using the same showImage-fadeIn-sleep-fadeOut structure if you want to but what we’re gonna try out next is to add some texts into our cinematic!- cinematic with a title and story textenableUserInputstartMusic('assets/samples/music/intro.ogg')showImage('assets/textures/cinematic/intro/page01.tga')fadeIn(2)- show the title textsleep(1)setFont('IntroTitle')showText('The Sinister Bannister', 3)sleep(2)fadeOutText(1)- show the story textsleep(1)setFont('Intro')textWriter(Some folks call it the Evil Railing.
Eye of the Beholder - Waterdeep Sewers is a mod for Legend of Grimrock created. It’s a partial remake of the first Eye of Beholder.
It recreates the first four levels from campaign, all with new monsters and tile sets. The mod is very hard, both in terms of puzzles, as well as combat encounters.How to install:1.Download the archive and extract it.2.You will get a file with extension.dat. Move that file into “My DocumentsAlmost HumanLegend of GrimrockDungeons”.3.Star the game and load the mod in the “Custom dungeons” section. Popular files for Legend of GrimrockNameTypeSizeDateTotal7 daysmod12.2 MB4/17/20162.7K46mod95.2 MB6/2/20147.1K36mod161.7 MB5/28mod222 MB3/17mod338.4 MB6/2/20143.6K17patch2.2 MB3/20/20152.2K16mod57.8 MB3/19/20173.5K14mod75.3 MB6/2/20141.9K14mod492.3 MB6/2/20142.1K12patch6 MB10/8/20123.9K12patch2.5 MB2/15/20133.1K11mod321.2 MB11/3/201797910mod265 MB1.4K9mod94.3 MB7/15/20183.3K8mod44.3 MB3/8mod53.6 MB6/2/20141.4K6.
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