Psychonauts 2 Mind Over Matter
Oct 23, 2007 Psychonauts sequel in the works? Source: Reports on Evil Avatar, Kotaku, Eurogamer, and other sites all pointing back to the 'Projects'.
— Coach Oleander,Psychonauts (2005) is a well-loved action adventure game from Productions, headed by former Lucasarts employee. It's the story of a young psychic prodigy named Razputin Aquato ('Raz' for short) who runs away from his home in the circus (an inversion of the usual ) to sneak into Whispering Rocks, a government training camp for child psychics like himself.Raz is quickly caught by the camp's leaders, but he's allowed to stay for a while until his psychic-hating dad will come to take him home again. During his one day of training, he discovers that something horrible is going on: someone is stealing the brains of his fellow campers, leaving them mindless zombies obsessed with teeeeeveeeee and hacky-sacking. As he tracks the brain-stealing scheme to the source, he hones his powers, and encounters a variety of and downright crazy characters. Raz finds himself forced to literally and fight his way through their memories and mental disorders in order to save the world.The platforming aspect of Psychonauts is often made of, and some levels—especially the notorious final one—are extremely. Luckily,: even if Raz loses all of his lives inside someone's mind, the items and events he has already unlocked won't have to be found again.The game is especially notable for its level of detail.
Every line of dialogue in Psychonauts is voiced, and every single character has elaborate voiced reactions to virtually (this is even true for characters who aren't actually around when certain items or abilities are available: hacking the game reveals that the game data has scripted reactions for these things regardless). Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and long, hidden conversations that can be overheard by Raz., Psychonauts is considered one of the great under-appreciated games of its time by many gamers for its unique premise, colorful characters and humorous dialogue. The game is also praised for its visual style, which owes quite a bit to (the credits theme is notably a loving homage to ) and (including playing Raz).
Overall, the game presents a very inventive and solid world with virtually every character having a strong personality. In recent years, the game has picked up a lot of new fans, and is now available on Steam.There's a Psychonauts Wiki, the at Double Fine.On November 11, 2010, Schafer he was 'ready' for a sequel. On February 7, 2012, Markus Persson, the creator of, to sponsor Psychonauts 2. At first, he claimed he was, but now he's saying he was despite the claims of Schafer and Persson discussing the offer.Psychonauts was once sold as part of the. Tropes used in Psychonauts include:.: The Astral Projection layers.
Raz: So is this where you teach me another important lesson?Sasha.No. Here's your badge, now.: Oleander's shortness led to him not being allowed in the Army.
Or the Air Force. Or cooking school.
Also in the Gloria's Theater level—you're warned about messing with the, and the possible results thereof—utter chaos, etc. Ending with '.or worse: improv.' .:.
Also appears at some sizes in Waterloo World, although you can't destroy things. Building up enough psychic charge to create a giant astral projection of yourself is how you beat the.: Most of the game is actually pretty clean, just subversive and/or creepy. A lot of its weirdness can't really be 'rated against', but actually making it look like it was for younger kids (when it skews more towards teenagers) would have been. As such, it features a few shoehorned usages of 'ass' and a few instances of blood, seemingly to bump the rating.: You summon Ford Cruller with bacon. He loves bacon so much, he'll pop out of your ear at the smell of it. He warns you that you can't bring out the bacon in his presence, or he'll eat it right there.: Ford. Especially in the showdown against Oleander.: The 'Actors' in Gloria Van Gouten's mind.
SO much.: Rather the point of the game.: The Asylum level.: An actual button you receive early in the game. Show it to Elka Doom repeatedly. Raz: Hey look at this button I found on Nils’ bunk, it looks like it came off a girl’s dress!Elka:.loud gasp.I don't care.Raz: Looks like it was pulled off by force!Elka: I don't care.Raz: It's got little teeth marks on it.Elka: RAZ, PUT THAT THING AWAY OR ELSE I'LL SHOVE IT IN YOUR EYE SOCKET AND SEW IT TO YOUR BRAIN!.: Raz says 'Shut up!'
To the cheerleaders urging him on to victory in the Punching Game in Basic Braining in the same rhythm as their cheers.: Raz is seen with one in a memory reel flashback, even though he already has a backpack. It's a visual cue to let you know he's a runaway at that point.: The asylum starts going all M.C.
Escher on you near the top.: All over, but Waterloo World most obviously. Rainbow Squirts: 'To promote niceness. To make the world prettier.
To share candy with everyone. To obfuscate the true nature of the Milkman. To protect the Milkman at all costs. To eliminate all who threaten to reveal his secret objective.' .: At the beginning of the Waterloo World level, the carpenter you need to recruit will not come out of his house because he is afraid of a burglar on his roof. Near the end of the level, a peasant you recruit wants to use the musket you give him to 'rob that stupid carpenter', whose house he has been trying to break into for days.
Early on in the game, Raz asks Ford if he has a jet hidden around the sanctuary somewhere. In the final cutscene, with Ford being rendered incapable of teleporting everyone to the HQ, Oleander says they'd have to take the jet. Cue jet.: Literally. Though when it turns out that the bull is actually the owner of the headspace the level takes place in, it becomes a -fight boss where you have to protect the bull. But you win by convincing the matador that he's actually a bull, so?.: Milla, Sasha and Ford. In fact, almost every adult in the game.: Trying to tell Ford you're not ready only results in him and saying: 'How about now?' .: Dogen just can't catch a break, can he?
Though, when you think about it, Sasha has it rough too.: Parodied with. 'Overly Intricate.
'Hard-to-Avoid. Area Attack!' .: Chops even pulls out a few Canada-isms.: The secret agents from The Milkman Conspiracy.: The Critic from Gloria's Theatre.: Pretty much everything seen inside the Brain Tumbler. The whole area from the bathtub until you climb the 'thorny tower' foreshadows Thorney Towers Asylum. The bathtub itself has 'Oblongata' written on the side, the name of the lake next to the camp, past it is a tower covered in thorns, and on the floor around the tower are figments shaped like bottles of milk, flowers, a Napoleon hat and a purple bull. And then there's The World Shall Taste My Eggs!, a bizarre memory vault that explains itself very shortly after finding it.
Also the rabbits which can be seen in Coach Oleander's obstacle course. No matter how much you prod them, they won't run or hide from the pillbox and keep getting mowed down. Further, you are led to the Guns listed above by another rabbit. Use Clairvoyance on those same rabbits. Agent: I am a grieving widow. Why.: Secretly dysfunctional male/female cheerleading duo Clem and Crystal.
Though their brains get stolen before they pull off whatever it was they were planning.: After your mentors are suddenly kidnapped, you can still return into their minds. And they are there, too, but for some reason are nearly helpless. Way more than that: not only do all the psychic powers in the game get different (and often hilarious) reactions from every NPC, almost every item gets similar reactions. For instance, at one point, you need to rescue Sheegor's turtle Mr. Pokeylope, and if you were playing the game normally, you'd probably have him in your inventory for less than a minute. If you play the game on, you even get an achievement for showing everyone Mr. Pokeylope.
Try using cheats early in the game to unlock the powers you're not yet meant to have. Use said powers on characters who won't be around once you're actually supposed to have the powers, and you'll often hear dialog that you would never hear if you played through the game without cheats.
The best use for cheats is confusing the G-Men. Why am I holding a gun?!' . Try to enter the mind of someone you're not supposed to enter, and there'll be an explanation. Except for Sheegor, but she is one of the most sane characters of the game.: Among the things you can destroy: pillows, stereo speakers, fruit carts, buildings, stacks of papers, lava lamps, napkin dispensers, watermelons, televisions.
Special mention: Sasha Nein hates Tiffany lamps. 'Say something hideous and horrible jumps out at you. Something so disgusting that it simply must die.'
Sasha: (covering his eyes and momentarily looking away) So. Tacky!Can't look directly.at it!Now, you simply take that hate, focus, and release! Raz: Hey, Bobby. Someone's stealing kids' brains!Bobby: Well in that case, you've got nothing to worry about!
Ah-ha-ha-ha!Raz.Good one.Bobby: BECAUSE YOU GOT NO BRAINS!.: Coach Oleander.: Originally there was going to be a subplot involving the nightmares in Milla's mindscape getting loose and abducting campers, due to either time constraints or because it was simply too scary, the subplot was dropped but the bosses weren't, leading a during The. Alternately, it was pointed out mid-development that Milla wouldn't allow children to be harmed in her mind by not having control of her emotions. Thus her comment on having her nightmares under control when you find the room.: Paying enough attention to throw away conversations and memory vaults will make it clear that most of these people are really messed up.: The Milkman Conspiracy. On the outside, it looks like a typical Flavor 1 1950's suburb.
Though it's incredibly twisted around. It's immediately apparent it's under an obvious yet incredibly creepy scenario, with government agents dressed in poorly attempting to imitate normal people, trashcans and fire hydrants staring at you, mailboxes walking around, and unusual girl scouts.: The original protagonist, D'Artagan (sic), who was replaced with Raz for being really hard to render because his was too awesome for the engine to render, shows up briefly in the ending. Briefly, as in a one-second appearance. For those who can't find him: final cutscene in the outhouse as Raz is running after Lili.
So yeah.: Most of the children have some form of insanity.: Raz does it at one point.: For the final, two-headed boss, Raz's dad lends Raz his psychic powers in order to protect his mind.: Sheegor, though she is, of course, technically an.: A brief optional one early in the game, plus the final platforming section.: Vodello gets you to make the hoops spin by in order to 'lighten up the party'.: Telekinetic bears.: In one of Milla's memory reels, Sasha catches Milla in this fashion after they escape from an exploding building. They both look.: The whole brain-sneezing thing.: A horrific, mutated lake monster. With a deep, thoughtful voice—named Linda.: A (mindscape-generated) rabbit acts as something of a guide for Razputin in the first tutorial, leads him to an important clue, and also eventually becomes a central element in an.: Everyone except Raz and his father.: And since the game takes place in peoples' minds, you get to fight it.
And they hit like a Mofo. Especially in the. Makes sense, since the is partially based on Raz's. Stands to reason that the Raz would have the hardest time dealing with would be his own; he can't even beat it all by himself in the end.: Spoofed. Upon returning to Sasha's mind, Raz is told by Sasha that the 'censor overload' incident was all an elaborate training course, knowing that Raz would push the censor deployment rate to its maximum. Raz, of course, asks if the giant mutant censor that handed Sasha his ass on a platter was all part of the course, too. Sasha is not amused.: Lampita Pasionado.: Chronically Sasha.: Almost all of them.: The Rainbow Squirts from 'The Milkman Conspiracy', who are guarding the Milkman so he can bomb the asylum when the time comes.: Raz wears a pair of goggles on his head, and only puts them over his eyes when he enters a person's mind.
There's no readily apparent reason for having them at all, though there is a brief mention of them being used as a method of protecting his eyes from rabid conspiracy theorists in the manual. in the Milkman Conspiracy level, when Raz is captured and interrogated by the Men in Black, one of the things they ask him is ' What is the purpose of the goggles?' Later, the boss of the level screams ' I'll pluck out your eyes!' And Raz's response is. So the boss shuts off the lights.:. Sasha's stage features planetary gravity.
Boyd's stage features a vaguely-enforced 'fall towards the ground' gravity system, which will probably kill you more than anything else in the level.: Raz can grind on anything. Even wooden railings and telephone wires.: MEAT GRINDER BUNNIES.: The Phantom/Critic uses this as a weapon.: Milla Vodello, and how.: The brains found in the later part of the game.
Kochamara: I have the brain of a little girl back in my lab that'll power a whole army of psychic death tanks!Raz:.starts laughing uncontrollably.Kochamara: What?Raz: You have the brain of a little girl?Kochamara: I said, 'in my lab!' Raz: I think you've got the muscles of a little girl too!Kochamara:.groan.Good one.: Lili.: Oleander's the one who led Raz to the camp in the first place. If he hadn't done so, his plan would have gone off without a hitch. That said, it ended up better for him in the end. Then again it's never stated or shown who the man in Raz's memory reel is that gave him the pamphlet. However, he did allow Raz to stay in the camp after he snuck in.
If Raz had been escorted out, well, see above. Double hoist: he only let Raz stay to begin with because he was so impressed by Raz' natural psychic prowess that he just had to use it in the plan that it eventually ended up foiling. Also, Dingo Inflagrante's defeat is contingent on the confusion grenades that he earlier gave Raz.: Dr. Loboto.: A lot of the characters in Waterloo World. You know your army is going strong when a bucket of snails are proud to fight and die for your cause.: They vary from level to level, and can involve everything from bowing to rolling out invisible pie crusts to dancing enthusiastically. And they occasionally cause Raz to walk on air.:, a female and obviously during her brief appearance.: Napoleon's soldier.: Subverted: The fact that Lili had a head cold was the only thing between her and Doctor Loboto's magical brain-sneezing powder.: Confusion grenades.: You can attempt to set fire to your fellow camp mates and the worst that will happen is that they complain about it.
It's likely that their own psychic powers suppress your pyrokinesis.: Actually an ironic name., but. Also Benny 'The Nose'.: Used to the point of deliberate absurdity: of the nineteen campers whose brains you recover, none of them are willing to directly help you save the world. Most or all are perfectly capable of helping, they just have better things to do. Like get pedicures or make out. However, at least two do something to help, namely sabotage the coach's car. However, it's really only useful in case you fail.
Chloe tries to help by using the coach's radio in an attempt to contact aliens. However, if you talk to her again, you find out that. Chops and J.T. Are guarding the rest of the campers, which, considering the fact that there are and mountain lions, (and that the camp counselors who WOULD be keeping them away are all gone) is definitely necessary.
A bit of: Doctor Loboto already rejected their brains for being too nice to fight. The others don't really have it in them to help.: Bobby Zilch.: The crow feather, which can be used to tickle almost everybody (except Sasha, who hates germs and refuses to play along). Using clairvoyance on it helps solve a puzzle, but it can be solved with luck. Clairvoyance can also be used on it to find out where items for a couple of the quests are, provided that those items are outside and that Raz is standing within mind-range of a crow.: The basic premise of the game.: Basic Braining.: Nils Lutefisk, though it might be all talk.: One of your standard psychic powers. Target the squirrels and seagulls.
Also, Boyd's reaction to being fired.: 'For Freedom!' .:. Coach Oleander. The Den Mother really takes the cake though. 'And the seas shall run white.: Sasha, at the end of his stage.: All worlds can be revisited to gather stuff you've missed, so almost no item is (in fact, gathering items after a level is cleared is usually the better option because it often means that the monsters are gone too). However, since all of the (very) extensive dialogue branches depend the situation, it's almost impossible to hear every line of dialogue in the game. A few of the achievements and achievement-related items can be missed, however, such as the 'Made Man' achievement and one of the.: Dr.
Loboto, although he's a dentist. Also Sasha, to a lesser extent. 'If I could only get him (Raz) in my lab, I'm sure he could withstand more than the others.' .: The cougars have pyrokinesis, bears have TK Claws, and the psychic death tanks have confuse grenades.: Nearly every level is some combination of this and.: Coach Oleander is the one behind Loboto's plot.
Whose identity is revealed unusually early for this trope. A far better kept reveal is the true source of Oleander's insanity: the Butcher.: See below.: The hilariously inept, robotic undercover agents in The Milkman Conspiracy.: 'It's like looking at the site of a horrible car accident!
A car accident where the victims can't act, and the paramedics forget their lines!' .: In the level that, the conspiracy is actually about a milkman, but of eight-year-old girls.:. Sasha Nein's second mental vault, and possibly other things in the game.
Milla's personal nightmare room, where visions of monstrous ashen ghosts whisper her name and ask why she did not save them. Entering someone's minds in general is a very dangerous process, especially if that person isn't mentally well.: The World Shall Taste My Eggs!.: Most of the characters have these.
This is most obvious with the aquatic Linda, who even has a red left eye and a green right eye,.: Milla sees her students as little children and treats them accordingly. If you use Clairvoyance on her, you can see Raz through her eyes as a very small child. It turns out that she once worked at an which was accidentally burned down, and her psychic abilities caused her to hear the thoughts of all the children as they burned to death. She was traumatized as a result. The part of her mind that contains these memories is well-hidden, and she gently tells Raz not to go there.: Sasha's mother died shortly after he was born.: Ford Cruller, who's also the and.: 'I am a phone repairer.
I can listen to any phone conversations I wish, but do not do so out of my sense of professional responsibility.' .: Sasha uses his psychic abilities to light his cigarette.: -Razputin.: Coach Oleander, and Napoleon himself. Inverted in Fred Bonaparte, a descendant of Napoleon's, who is extremely tall and has no ambition whatsoever. He also has bizarrely short arms—he appears to be part T-Rex.: Fred Bonaparte's.: Sure, you've gotten Boyd to open the gates.
But now he's on a hair trigger: his original, personality has been replaced by another, personality, and he's about to blow up the asylum! On the other hand, you really don't care much about the Asylum.: The bulldog in Black Velvetopia/.: '. Napoleon also does not permit cheating in Waterloo world. He tells Raz not to touch his pieces, his soldiers tell you that using PK on them is cheating if you talk to them, and he won't accept victory if Raz tries jumping in the stronghold directly. Yet,.: Everybody has a name. Usually first and last, too.
Most of them have defining personality characteristics and flaws.: Almost every character has a first and last name. With the exception of the protagonist himself. Among though, he's generally given the last name of 'Aquato' because of the Circus posters seen in flashbacks. However, as of recently, it's at. Apparently, Aquato IS their family name, and Raz's dad is named.: The good news about Raz's is that he doesn't normally lose a life from them.: 'My name is Yon Yonson, I live in Wisconsin, I work in the lumberyard there.'
.: You're given a rough idea, but you never get told precisely what Clem and Crystal were trying to accomplish. Trying to kill themselves. Trying to kill themselves.
Crystal's backstory on Myspace says that she's suicidal; Clem's says that they're no longer allowed to handle sharp implements. It's strongly hinted that they're trying to gain ultimate psychic power by destroying their bodies and setting their spirits free.:. Interactable objects glow with an aqua blue aura or sparkle silvery. You'll know when you can dig up an Arrowhead when Raz is looking at the purple smoke. This trope is the only way to find Deep Arrowheads. You can only dig them up when the Dowsing Rod is out and the higher the sound it makes, the easier it is to pull one up.: Raz and the main villain both have daddy issues. This turns out to be a when they have a.: Oleander.
It gets painfully obvious to the point of lampshade hanging, especially on a replay. The 'armored like a tank' and 'walking around at midnight' thing, etc, etc. It gets up to a peak when you're back in the ominous evil white hallway, and see that really distinct bunny fresco.
Then the anvil should hit you. Some thought he was so over the top that he had to be a. Maybe that was the point. Also, Jasper. In the cutscene before. Raz.I totally guessed that!Actress: Nuh-uh!
You said it was Becky!.: At the end of The Milkman Conspiracy, a huge swarm of agents and censors come after the milkman. The Rainbow Squirts go out to confront them while you fight the boss.
When the camera shows the outside of the house again, there are dead or unconscious combatants everywhere which suggests that the battle was epic.: The bonus video ends with a really weird one of these.: Raz overhears Lili's thoughts. Played with, since the last time, she intended for him to hear them.: Milla's old job. Before it burned down.: The story of the asylum. The Steam version gives out an achievement for actually listening to it. Vernon's dull, rambling stories, which can literally go on for hours if the player sticks around that long. Also, with Tim Schafer. Specifically, his response to the first question.: It's possible for Raz to see up Milla Vodello's dress.
She's not wearing underwear. Milla's legs end at the upper thigh. After Milla's level and before revisiting Sasha, Lili can be seen in the Kids' Cabin area, on top of one of the poles surrounded by speakers. It's very easy to see up her skirt there. Or you can just lift her up using Telekinesis.:.: '.
Raz uses them to get past the, just picking up a rolling pin makes you appear to them as a housewife. Also a literal example, when Raz uses a painting of Loboto and a few other props to sneak past near-sighted Crispin.: Subverted. Despite being the,.: When learning levitation.: The phantom/critic has two mounted on his flying mecha. They fire deadly inkblots in the shape of insults.: specialty power is levitation., specialty power involves controlling one's emotions and turning them into firepower.: Milla's Dance Party.: The final two levels. Ugh.: Naturally, your main menu is a brain with the Psychonauts logo and several doors on it.: Very blatant at the ground floor of the asylum. The only way past an unarmed orderly guarding the elevator is to get a trophy, a straitjacket and a painting to use as an disguise, and there is only one of each item that can be used, and you need to clear a full level before you're allowed to take it? You'd think a boy who can turn invisible and set fire to things with his mind could get past some other way.
At least the levels you need to play are a lot of fun.: One of the game's last abilities, usually only unlocked by those going for, uses the power of your friends 'focusing their good energies on you'.: One of Sasha's memory reels shows that to learn what his was like. He found some memories he really was not looking for.: Even the animals have them! Including the!.: Psitanium. While it does grant and enhance mental abilities, it can also cause psychological instability in those without psychic aptitude.: The censors that you fight in most levels exist for the purpose of stamping out foreign, bad, and hurtful thoughts before they're allowed to come to fruition. They're like mind antibodies. However, since you're a foreign body, you're fair game.: Too many to count, some.: Psitanium.: Boyd seems to be a rather harmless, if a little bit creepy conspiracy theorist when you first see him, but when you crack the other vault in his mind, it's revealed that he was sent to an asylum when he burned his old workplace after getting fired. Also, at the end of his level, Raz releases the arsonist part of his personality again, when he is a hair trigger away from burning the he now guards.
Also, Phoebe. Using Clairvoyance to see yourself through her eyes reveals that she sees Raz as an unlit campfire.: A phrase from the game's theme shows up in many places in its music.: In the Asylum, you can go inside Fred's mind to find him playing a board game with Napoleon.
Then, you can jump on the board to find a whole living world controlled by the rules of the game. Then, you can look in the window of the castle to find. Fred playing a board game with Napoleon.: Assassins at the book depository?!.:, again.: The starting room in Boyd's mind.: Every time Raz tries to tell someone directly that Dogen's brains were stolen, he'll be told some variation of 'Oh, no, he's just like that', regardless of who the other person is, or what that person is doing.: Black Velvetopia. Oh lord hallelujah, maybe more appropriately 'viva' in this case.: Meat Circus.:. Raz buys a painting from an artist in Black Velvetopia. Dog: Yeah, maybe you can write it off in your taxes as a loss.
A catastrophic loss, even!.: There were actually multiple hooks: the head of the Psychonauts being kidnapped, and Raz's father warning him about the rival family of evil psychics he's been trying to protect Raz from. Unfortunately, there seems little chance for those to be explored, what with the miserable sales figures,.: As you can see from the page quote, Coach Oleander takes summer camp very seriously.: Subverted. When Raz is looking for Lily inside the fish's mind, and he is asked if 'Lily is your girlfriend?' , his answer is a sincere 'I don't know'.:. To: 'You are my own creation! I command you to stop!' Rise of industry review.
Raz: Man, does that ever work?. Examining the tree stumps causes Raz to make a remark about 'a series of catacombs', a reference to an Easter egg from an earlier game Tim Schaefer worked on, The Secret of. Gloria's level, to.
Also, does Dr. Loboto.
After you get your oarsmen badge, Crystal and Clem are contemplating suicide on top of the lodge. Crystal says something along the lines of 'we're going to become so powerful, aren't we?' Clem responds,. Pheobe and Quentin's Band The Firestarters is a reference to the Stephen King novel. It's about a 7-year-old-girl that can start fires with her mind. Raz: First question: What do you think the queen is drinking right now?
Second Question: What was your favorite science-fiction mini-series in the eighties? Dogen:?. in the Bonaparte level.: When you save the kids, most of them have better things to do than help you save the world from a battalion of killer psychic death tanks powered by the stolen brains of their fellow campmates.
Like make out. Though at least 3 do try to do something that could be construed as help (one radios for help, but since she's calling aliens that's likely gonna be a bust, while the other two sabotage the coach's car. Which, while useful as a backup plan, does nothing to help you right now).: Black Velvetopia, oh so very much. Justified, since Edgar has actually probably never been to anywhere Spanish-speaking, and it's all one big symbolic fantasy of his creation.: Fred Bonaparte battling with his ancestor Napoleon Bonaparte. And Ford Cruller, whose psyche was shattered in a mental duel against another psychic and can only be himself when he's near a relatively large Psitanium deposit.: Sasha Nein.: 'Shooting things is fun and useful!' . 'Now Razputin, remember only to use your power of Pyrokinesis only when it's very, very important.
Or really, really entertaining.' . 'And if you're doin' it to impress girls, make sure none of them have on a lot of hairspray.: The levitation ball can be used in this fashion.:. The final level in the game is a circus made of meat, I suppose one could refer to it as a Carne-val. Sausage-Fest?.
In order to cure Edgar Teglee, you have to collect the four Queens; otherwise, he can't complete the house of cards because he's not playing with a full deck. Ever wonder why the protagonist's name is Rasputin? Well, with the respawn mechanic, he sure is hard to kill. Then, there's Mr.
He's pretty sharp for a turtle. And, as a turtle, he naturally lopes pokey.
Or rather, walks slowly. Ford Cruller gives Raz a piece of bacon to use as a beacon.: The Rainbow Squirts, a transparent parody of the Girl Scouts. Also, the transparently suicidal cheerleaders.: 'The Milkman Conspiracy'.: Voices the G-Men, among others.: Gloria has a really nasty one living in her head.: Technically, it's a summer camp, but close enough.: A thanks to a curse placed on Raz's family, but taken to ridiculous extremes within the game. Raz can 'drown' in a cheap wooden prop made to look like water. To clarify: hitting a large body of water causes the water to form a hand-shaped-appendage and try to grab Raz and pull him under.
When you hit the wooden-prop water,.: Ford doesn't bother to correct Raz's guess as to he goes around acting as everything from the camp coordinator to the janitor.: The game gets progressively darker as time goes on, particularly once night falls and Raz heads for the asylum. Milla's level has a self-contained example: it's probably the brightest, happiest mental space in the game, until you find the hidden area with the memories of the destroyed orphanage.: In one of the plays in Gloria's mind, with a conversation between actors playing Gloria and her mother. 'Gloria': And isn't it wonderfull that you aren't even slightly jealous of my fame, which has risen so much faster and higher than yours, while your star has faded?'
Mother':.Yes.: The, ahem, which serve as your default mooks. They dress up in stereotypical suits, wear overly large glasses and all their attacks consists of different ways of saying 'No'. Raz: 'How can I say this and still sound cool. Sticks and stones may break my bones but words will never.
Kinda nuts about relationships.: During the Brain Tumbler experiment Raz will tell Sasha about seeing 'very weird things'. Sasha exclaims 'Ack! Why did I have to buy the CHEAP Brain Tumbler?' Turns out cheapness has nothing to do with it.: Dogen did this to someone once. Four someones. He definitely did it to three squirrels who were saying the little guy would kill everyone.
By little guy, they mean Oleander.