Toram Online Guide
I can't believe you all liked this so much o.oHey peeps! I was playing some Toram the other day (as usual).
Toram Online game guides posted here.
When, while farming Blacksmith XP, I asked a few friends about how this stuff actually worked. Yet, even though they played blacksmiths. None of them really knew what the hell to do. That's when it hit me.there is not a lot of information for newcomers to smith class or to people who just need a bit of help ( ⊙ ͜ʖ⊙)ANYWAYS, so that's why I'm here. I've compiled all the information on the Blacksmith class I can POSSIBLY think to put here.
All for your viewing pleasure.(AS A DISCLAIMER, I have not done everything listed here. Lots of this information has just been collected and compiled here, BUT!!! Any experience I have on anything blacksmith I have added my opinions on here as well)-BLACKSMITH TYPES:OK, so to get started, we need to establish these 2 things:Firstly, blacksmith is NOT FOR EVERYONE. Yes, you can save some dosh. Yes, I highly advise you make at least 1 blacksmith. However, this class takes a lot of effort, and character slots aren't exactly unlimited.
So don't feel bad if you just call it quits or decide to never start in the first place.Secondly, there is no singular way to play a blacksmith (unfortunately), And by no means is it as simple as an Alchemist. So, the first step to making your blacksmith is to decide which type you want. I've simplified it down to 4 types, but some may argue there are more fine-tuned ways to build one.
(And yes, you could obviously combine 2 of these into 1 character, it will just take more effort)(On another note, make sure all blacksmith characters have Process lvl1 AT LEAST).Spina Blacksmith: To start, I thought this one would be best. As the name implies, this blacksmith can get quite a lot of money. So to be quick. You want 255 Luck, it's that simple. Luck allows a blacksmith to craft gear with 1 slot more accurately, and even craft some gear with 2 slots. Gear with 2 slots can sell for up to 3x as much as the gear is normally worth.
So, if I had a Bexiz bowgun, I could probably sell it for 70k, but if it had 2 slots I could even get 210k for it. Depending in the item it could even be worth more o.oSo for skills, really all you need is the Anvil Skills and Create Equipment, but other skills can be added to augment these if you wish idk.Honestly I don't have a lot of% info on how to increase your 2 slot chances, but from information I found and a little math.255 Luck Stat should get you around a 20.4% chance to craft gear with 2 slots.or around 1/5. After you hit 255, just add Dex for that small bonus lol.Potential BlacksmithSo, you want some powerful gear? Here's where you start. This blacksmith crafts gear with as high of Potential Points as possible. These are used for Customizing gear, which we will talk about later. For now, let focus on POTENTIAL.
So every piece of gear has a set potential under your 'Create Equipment' you can increase this by allocating your Stat points into specific stats. Every 10 points put into these stats can add 1 potential (and bonuses depending, I'm not sure). Knowing this, for this blacksmith, stop adding into any Stat when you hit 250This information is hard to get, and this might not be confirmed (besides Vit, that's confirmed,-,) so if you're unsure, check with a professional just in case I'm an idiot.Strength: SwordsDex: BowsVit: Armor of any kind (addrguably the best choice tbh)Agi: Knuckles (I heard)Int: Magic Devices and StaffAgain, let me put emphasis here. Some of these I could not confirm. So be advised before setting those precious stats.So, once you hit 250 in your stat. It's a pretty good idea to add any other stats you get to Tech to increase your success rate.
As for skills, just focus On create equipment, and lvl up all related skills.An important thing to note is that a lot of this gear will probably be sold. Unless you have a Customization Blacksmith or unless you know a trusted one to add stats to the gear you craft for you. (Beware of Scammers).Customization BlacksmithOk, this is arguably the MOST important blacksmith style. Once you've created or Bought some high potential gear, you need to get those CUSTOM STATS, BOIZ!To do this, you obviously HAVE to get the 'Customize Equipment' skill. On top of that, I couldn't find anything that affects what this does or makes it more efficient.Basically, just upgrade all Careful Customize as much as possible, and if you want to increase the Maximum amount you can increase statsEXAMPLE: go from adding +1 STR to adding +13STRYou have to lvl up, every 10 levels will increase this by 1 point. For now it caps at 13 since the max lvl is 130.Ok-ok!
Hold up a moment. If you didn't already have a blacksmith, you probably just had the same thought as me when I found this out: 'F. S. nobody wants to farm that much NC WHAT THE F. that's bull S.' but more likely, you don't use as much profanity as I do. ANYWAYS, I'd like to mention that +13 is by no means necessary for the average player. Warlords of aternum level guide.
If you want to be pro, however, you need to get as high as possible. Personally I stop at lvl100 with +10, that's enough for me.Struggling with Potential is hard enough lol, but do whatever you wish. You may want to stop sooner or perhaps take it farther. You do you, friend (. ^.)bNow that we got that out of the way and I've narrowly avoided being banned by censoring my No-No words. We are going to touch a bit on that potential we discussed earlier. For every stat added based on your max points (+1, +2, etc) it will consume a certain amount of the gear's potential points based on the stat you chose.
On the other hand, if you need more potential, you can SUTBRACT stats to have the opposite effect, adding more potential. The best stats for doing this are arguably Natural HP Regen%, and Physical resistance%, they add the most potential per stat deducted, and tbh I rarely worry about those anyway. Usually you will want to only subtract those 2, since stat slots are limited to 6 and you will probably want 3 or 4 to add stats. This all sounds great? Too bad, fool! Because on top of this, you need material points based on the stats you chose to add-deduct, and lots of them. 'Oh, that's not so bad!
Let me get ti farming' I hear you say. TOO BAD, FOOL!
Because on top of all THAT, Customization has a chance to fail (put points into Tech and Dex to up success rate TYSM YATO). So next time you farm 25k mana points to add some critical and it fails, you'll know why people charge you so much for this service.
It's not fun, but that's the way it is. Sorry.For those of you that didn't leave, I will show you great spots to farm material later on.ONE LAST THING before we move on. You can add stats whenever you wish. I could add 3%atk to my sword, and leave it like that. Then come back to it later and make it 7%atk, or even add critical rate 13% if I wanted. But you can only do this as long as you have potential remaining on the gear. Once you use it all up, that gear is like that forever.
So be advised before you screw things up. Take your time and do it right, friend. Also, you can go ABOVE your max potential, it just decreases the success rate the higher you are above the maximum, so keep these in mind when deciding on stats, one you hit that button.there may be no going backONE MORE LAST THING.
I didn't really touch on stat allocation, that's because to be honest I'd advise just combining this class with a Potential Blacksmith. That's what I'd do. And I would advise vitality 250 and Tech since you will get the most use out of those.Refinement Blacksmith.phew. my thumbs are cramped, I need a break.what?
Another blacksmith I haven't talked about yet?crap.I forgot that one.So, once we've gotten our potential up, customized our gear. Maybe done Appearances, added a couple crystas.we're all done, right? Wrong, TOO BAD, FOOL! We can make this stuff better still! This requires Refinement, though. I will be honest, I just pay for this, and I don't know a whole lot.
I will assure you, though, I've researched it a bit and have some stuff for youFirstly, 255 Tech, I'm not kidding. Also get All the Refinement skills or just go home.You will need plenty on anti-degrades I've heard, and more Ore and Ingots then you ever imagined. You can make and lot of money doing this, or upgrade your own hear, but it's not easy by any means.
So I've never even tried it. What I do know is that you need to be able to get from +C-+S, that's what people want. If you're doing this for yourself, pick and choose what gear you refine, I'm doing +S on my sword and ignoring armor because I'm not rich, and if I kill you first I don't need to be tanky.Specific stats are added depending on the gear you refine, I couldn't tell you which besides swords give you Atk. I'm sorry,-, and the higher the grade (+C-+B, etc) the higher the bonus. And depending on what slots you have opened, this can be more difficult to do (or more costly if you use Spina)Unfortunately, that's really all the info I have on this one.
If you know more, let us know! I'd like to get all the information possible so that it's easy to access for Toram Players! And thank you. ( ' -')b-Farming Some Stuuuuuff!Ok, so we've gone over all of the ways to do blacksmith. Now we need to farm!Materials are the most important things. Specific item you can look up locations your crafting menu, but here are all the locations that I found best to farm basic mats:Metal: Go to Rabisco Cave b3, turn right immediately to a kind of circle-ish-area, farm goblins.
. HP (Health) - Your life source. Reaching your HP to 0 may result of your defeat. Other players can aid you to reduce your revive timer (starts at 300 seconds), or you can revive by yourself by struggling (reduces 1-3 seconds each struggle). MP (Resource) - Your skills' resource of activation. More MP will be consumed on some higher leveled skills.
If MP reaches 0, you cannot use skills. Skills like 'MP Charge' can restore up your MP Bar without waiting. Spina (S) - Toram's in-game Currency. You may only get it by selling stuff, from boss drops, and completing certain Emblems.
ATK (Physical Attack) - Deals physical damage to your enemies using your certain skills and your auto-attacks. There might be chances that it will miss. MATK (Magic Attack) - Deals magic damage from certain skills. Magic cannot miss or evaded. DEF (Physical Armor) - Reduces incoming FLAT NUMBER of physical damage taken. MDEF (Magic Armor) - Reduces incoming FLAT NUMBER of magic damage taken. ASPD (Attack Speed) - Reduces your attacking interval in-between attacks from your auto attacks.
CSPD (Cast Speed) - Reduces the cast/charge time of some skills. Skills like 'MP Charge' however, will not be affected. HIT (Accuracy) - Makes you more likely to hit with physical attacks. Can be countermeasured with Dodge/Evasion. FLEE (Dodge) - Makes your enemy's physical attacks to miss you. Can be countermeasured with Accuracy.
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Physical Pirece - Ignores a portion of the target's DEF to deal more physical damage. Magic Pierce - Ignores a portion of the target's MDEF to deal more magic damage. Physical Resistance - Reduces a PERCENTAGE of physical damage taken. Magic Resistance - Reduces a PERCENTAGE of magic damage taken. Short Range Damage - Increases the damage dralt when you're 3 meters or nearer to the target.
Long Range Damage - Increases the damage dealt when you're 8 meters or further from the target. Natural HP Regen (NHPR) - Increases the number of regenerated HP out of battle.
Sitting increases it tenfold. Base NHPR can be increased based on how large your HP is and from the skill 'Safe Rest'. Natural MP Regen (NMPR) - Increases the number of regenerated MP out of battle.
Sitting increases it tenfold. Base NMPR increases base on how large your MP/INT is and from the skill 'Short Rest'. Battle HP Regen - This can only be obtained from the skill 'Fighter's High' that allows you to regenerate HP in battle. Battle MP Regen - Regenerates MP with your auto-attacks (AMPR) or from the skill 'Sober Analysis'. Attack MP Recovery (AMPR) - In Toram, auto-attacks can restore your MP. Aggro - A unique stat that makes you more threatening to the enemy.
Aggro can be pulled to you if your attacks are the strongest, sensing that you're supporting too much, or breaking the boss too much. You can get more Aggro from certain items or make one from skills 'Provoke' and 'Rage Sword'. Guard Rate - Gives you a chance to reduce any incoming attacks, physical or magic.
Guard Power- Increases the strength of your GUARD. Reduces more incoming damage.
Evasion Rate - Avoids a physical attack completely. It's the bread-and-butter of Dual Wielders because of their Sheathing Attack.
Equipping a Dagger however, makes you evade backwards instead. Critical Rate - Your chances of dealing a CRITICAL from physical attacks. Critical Damage - Your damage increases whenever you hit a CRITICAL. Weapon Attack - Increases a PERCENTAGE of your weapon's attack.
Proration- Your difference of your attacking damage. May make your attacks weaker if you do the same type of attack. Ailment Resistance - Makes a status ailment weaker/ last shorter than originally intended. Motion Speed - The animation speed of your attacks/skills. Doesn't affect whatsoever to your ASPD/CSPD.
Stability - Your weapons' differential of damage. May increase depending on a stat you allocated. Element Resistance - Increases the resistance of a specific element. Element Damage (Damage to Element) - Deals more damage of a specific element. STR (Strength) - Increases your ATK. Increases your ASPD a little. Preferrable to 2H and the Blaster Brawler Builds (Staff/Sword Fu).
INT (Intelligence) - Increases your MATK and MDEF. Increases your MP a little. Preferrable to Mages of all kind. VIT (Vitality) - Increases your HP and DEF. Preferrable to Tank Builds or for those who want to survive a little.
AGI (Agility) - Increases ASPD and FLEE. Increases ATK a little. Preferrable to Vintage Brawlers and Dual Wielders. DEX (Dexterity) -Increases ATK, CSPD, and HIT. Preferrable to Archers of all kind. CRT (Critical) - A personal stat that increases your Critical Rate/Damage.
LUK (Luck) - A personal stat that increases your Drop Rate and reduces the rarity of some items. MNT (Mental) - A personal stat that increases your Ailment Resistance.
TEC (Technique) - A personal stat that increases the succrss rate of player crafted items. It can also increase the profession of some craftable items besides Proficiency. Preferrable to Synth/Blacksmiths.If there is something I missed, please, inform me here.Credits to the Toram Wiki for the info.