Prey 2006 Wiki

Center of GravityMove through the first few halls, ready to fight some centurions that fill the very tight rooms. Up ahead is a barrier you need to pass through in spirit walk to use a control panel that drops the barrier.A room further ahead is home to a number of alien soldiers. Drop 'em all, then look for a control panel to activate before going through the portal to the right. Once through the portal, move Tommy onto the small platform to the right, then look for a broken walkway to the left. Spirit walk across the spirit-only walkway while leaving Tommy on the small platform to the right, and then activate a control panel to create another portal. The portal leads back to the room with the first portal you just used. Activate the control panel inside this room again to move the platform Tommy's on.Return to Tommy's body and be ready to fight off a couple of alien robots before crawling through the small portal nearby.

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You'll warp to a hall with a couple of flying robots and a mounted turret to the right. Clear the room, then look for an activator on the ceiling. After shooting the activator, make sure to move away from the floor panels that open up to instant death. Once upside-down, look up again for a second activator. Position yourself so that you fall onto the platform with the activator before you shoot it, letting you walk through the next doorway.The room seems like a dead-end, but once you turn around the doorway will become a portal to the next area. As you leave the door, turn right to head down a walkway and fight off some flying alien baddies (to the left is a deactivated magnetic track). When the enemies are dead, spirit-walk across the gap in the walkway to find a control panel that turns on the magnetic track back near the doorway.

With the track enabled, return to the top of the walkway and look around the backside of the doorway to climb the magnetic walkway. You'll encounter alien soldiers along the way, so be prepared for a long-range shootout before dropping onto the platform around the corner.

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Clear out the enemies, then hop into the craft nearby and fly into the hole in the ceiling.The hole leads to another open area with a few enemies scattered about. Clear the area, then land the craft on the walkway. Use spirit walking to move along a set of pipes and onto the asteroid that's covered with a barrier. Continue moving straight ahead and you'll find a control panel that deactivates the barrier, letting Tommy move onto the asteroid.There's a second control panel on the asteroid, near a craft docking platform.

Activate the control panel to open up a large door on the wall of the cavernous room, then hop into the craft to take out the enemies and fly through the newly opened doorway (looks like a huge hole in the wall). The next area you enter has a number of large asteroids stacked up. Fly upwards until you find the asteroid with a docking station on top.A few alien soldiers will attack as you land the craft on the asteroid. Kill 'em, then walk to the bottom of the asteroid so that you can climb on top of the large pipes connecting the asteroid to the similar rock overhead. Walk along the pipes, heading upwards to the highest asteroid. There's a switch at the top of this rock that opens up a large doorway far across the room.Return to the previous asteroid via the same pipes you climbed before and hop back into the craft.

Fly towards the ceiling and look for the large contraption that occasionally opens (there are two of them-one of them never opens). Wait for the door to open and then wait a bit longer for the energy stream to fade before flying up and into the shaft.Continue through the vertical passages that follow until you enter a room with an electrical beam in the center and a bunch of metal plates revolving around the central beam. Destroy the metal plates by targeting the weak spots on the insider-center face. When the plates are destroyed, focus on taking out the series of rings inside the central energy beam. There's a docking station along the outer wall of this large, cavernous room that you can use to restock your craft's health reserves. When the central beam is destroyed, fly up into the hole in the ceiling and continue to the stage's end.