The Long Journey Home Wiki

In the GOG Galaxy client right-click The Long Journey Home and go to SettingsConfigure GameCustom settings. Steam version. Right-click the game in the library of the Steam client application and go to PropertiesGeneral. Click on 'Set launch options.' , type -tljhcarebearme and confirm. Hey Xbox community, I’m really excited that we’re finally able to bring The Long Journey Home to Xbox One and I can’t wait to hear your feedback. In The Long Journey Home, a misfit crew finds itself stranded in space after mankind’s first experimental jump drive goes wrong. At the wrong side of the universe.

Running time105 minutesCountryUnited StatesLanguageEnglishBudget$682,495Box office$580,129The Long Voyage Home is a 1940 American directed. It also features, and, among others.The film was adapted by from the plays The Moon of the Caribbees, In the Zone, Bound East for Cardiff, and The Long Voyage Home. The original plays by Eugene O'Neill were written around the time of and were among his earliest plays. Ford set the story for the motion picture, however, during the early days of.While not one of Ford's best-known works, The Long Voyage Home continues to be well received. Film critics and scholars have noted 's distinctive cinematography, which serves as a precursor of the aesthetic and would hint at his work for ' landmark film (1941).

Contents.Plot The film tells the story of the crew aboard a named the SS Glencairn on the long voyage home from the to and then to England. The crew is a motley, fun-loving, hard-drinking lot. Among them is their consensus leader, a middle-aged named Driscoll ('Drisk') (Thomas Mitchell), a young ex-farmer Ole Olsen (John Wayne), a spiteful steward nicknamed Cocky (Barry Fitzgerald), a brooding -like Englishman Smitty (Ian Hunter), and a burly, thoroughly dependable bruiser Davis , among others. The film opens on a sultry night in a port in the West Indies where the crew have been confined to their ship by order of the captain, yet they yearn as ever for an opportunity to drink and have fun with the ladies. Drisk has arranged to import a boat-load of local ladies, who along with baskets of fruit, have agreed to smuggle bottles of rum on board where, with the acquiescence of the captain, the crew carouse until a minor drunken brawl breaks out and the ladies are ordered off the ship and denied any of their promised compensation. The next day the ship sails to pick up its cargo for its return trip to England. When the crew discovers that the cargo is high explosives, they at first rebel and grumble among themselves that they won't crew the ship if it is carrying such a cargo.

But they are easily cowed into submission by the captain and the ship sails, crossing the Atlantic and passing through what they all know is a war zone and potential disaster.After the ship leaves Baltimore with its load of, the rough seas they encounter become nerve-racking to the crew. When the anchor breaks loose, Yank (Ward Bond) is injured in the effort to secure it. With no doctor on board, nothing can be done for his injury, and he dies.They're also concerned that Smitty might be a because he's so aloof and secretive. After they assault Smitty and restrain and gag him, they force him to give up the key to a small metal box they have found in his bunk which they at first think is a bomb. Opening the box against Smitty's vigorous protests, they discover a packet of letters. When Drisk reads a few, it becomes clear that they are letters from Smitty's wife revealing the fact that Smitty has been an, disgraced and perhaps dishonorably discharged from his service with the British navy, and that he is now too ashamed to show himself before his family even though his wife urges him to come home.

In the war zone as they near port, a German plane attacks the ship, killing Smitty in a burst of machine gun fire. Reaching England without further incident, the rest of the crew members decide not to sign on for another voyage on the Glencairn and go ashore, determined to help Ole return to his family in Sweden, whom he has not seen in ten years.In spite of their determination to help the simple, gullible Ole get on his ship for Stockholm, the crew is incapable of passing up the opportunity for a good time drinking and dancing in a seedy bar to which they have been lured by an agent for ships in port looking for crew members. He has his eye on Ole because he is the biggest and strongest of the lot.

He drugs Ole's drink, and calls his confederates in to Ole aboard another ship, the Amindra. Driscoll and the rest of the crew, even though drunk and almost too late, rescue Ole from the Amindra, but Driscoll is clubbed and left on board as the crew makes its escape with Ole. The next morning, the crew straggles back somewhat dejectedly and resignedly to the Glencairn to sign on for another voyage. A newspaper headline reveals that the Amindra has been sunk in the Channel by German torpedoes, killing all on board.Cast.

And in The Long Voyage HomeIndependent film producer made film-making history during the production of this film. He hired nine prominent American artists, all painters, to document the dramatic scenes during the film's production.

Wanger offered a commission of over $50,000 to encourage the artists to participate, these funds were secured with the help of Reeves Lowenthal, Director of the. No other undertaking of this magnitude and purpose had been done before in Hollywood film making. The artists insisted on three things to ensure a quality effort: freedom of choice on subject matter, studios on the production lot, and a projection room for viewing rushes. The artists who participated were, , and Georges Schreiber. Eleven original paintings emerged from this inaugural effort.

These toured the country in the museum circuit of the day beginning with a display in the Associated American Artists Galleries on, New York.As would do the following year in, director John Ford shared his title card with cinematographer in the opening credits for The Long Voyage Home. Release The film did poorly in its theatrical release, losing $224,336.

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The Aliens in The Long Journey Home.

  • 1List Of Aliens

List Of Aliens[editedit source]

Major Empires[editedit source]

There are only four of them at once in a generated universe.

Minor Races (Stations, Ships or Individuals)[editedit source]

Alien races you can meet in space, or on missions.

Others[editedit source]

Alien races without interactions outside of quests.

  • Marritanka - insectoid race that fights in the Ilitza arena.
  • Trikiniti - sex slaves of the Ilitza with bubble skin to burst.

Non-Sapients[editedit source]

Races that are feral.

  • Ottakawi - Acid-spitting feral beasts fighting in the Ilitza arena.
  • Rhotan - Small beasts fighting in the arena of the Ilitza.
  • Verrakian Slaw - sentient plants that fight in the Ilitza arena.
  • Vreekitaka - Giant beast fighting in the arena against 10 Rhotan.

Historic Races[editedit source]

These civilizations are all but extinct, leaving behind ruins and artifacts.

  • Charasharn - not present ingame
  • Karaphlaxi - they did not live in the Gamma Quadrant

Based on dialogues of the Vine Consensus, they were only around after the Avulco plague, but before the Jassikan genocide, placing the Avulco as older than the Jassikan. Meanwhile the Ilitza have seen both the death of the Tchansu and the plague of the Avulco. No race aside of the Entrope and the K'schar even knows about the Charasharn, placing them solid in the realm of the earliest races.
Based on evidence, the Maylaa are the oldest race of the Gamma Quadrant, followed by the Charasharns, then the Tchansu, then the Avulco and lastly the Jassikan. The Xaquindi aren't exactly dead, but had their prime in the era of the great galactic alliance before the Entrope helped to stop them over one galactic cycle ago. They place between the Avulco that suffered the plague three galactic cycles ago and the Jassikan which went extinct this galactic cycle.
The Karaphlaxi are from another quadrant of the galaxy than the game's setting, but died 200 cycles ago by 'accident' of the Cueddhaest. If it means 200 galactic cycles, then the Karaphlaxi might be one of the oldest civilizations that ever existed, together with the Tchansu that lived to see their own homesystem go supernova. They weren't always in the Gamma Quadrant of the Maylaa, but certainly might have been around.

Human Race[editedit source]

Maybe not alien to you, but certainly alien to them.

Alien interaction tutorial[editedit source]

Gallery[editedit source]

  • Old Concept Art

  • P'tah Concept Art

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